| BET TYPE | WAGERED | NET | EDGE |
|---|
| NUMBER | TRUE ODDS | PLACE PAYS | PLACE EDGE | BUY PAYS | BUY EDGE | VERDICT |
|---|---|---|---|---|---|---|
| 4 | 2:1 | 9:5 | 6.67% | 2:1 (−5%) | 4.76% | BUY IT ✓ |
| 5 | 3:2 | 7:5 | 4.00% | 3:2 (−5%) | 4.76% | PLACE IT ✗ |
| 6 | 6:5 | 7:6 | 1.52% | 6:5 (−5%) | 4.76% | PLACE IT ✗ |
| 8 | 6:5 | 7:6 | 1.52% | 6:5 (−5%) | 4.76% | PLACE IT ✗ |
| 9 | 3:2 | 7:5 | 4.00% | 3:2 (−5%) | 4.76% | PLACE IT ✗ |
| 10 | 2:1 | 9:5 | 6.67% | 2:1 (−5%) | 4.76% | BUY IT ✓ |
| # | DICE | EVENT | CREDIT | DEBIT | BAL |
|---|
| HAND | POINT | ROLLS | OUTCOME | PLAYABLE | TOTAL BET | NET |
|---|
Crapless Bubble Craps is played with a pair of dice. Wagers are placed on the outcome of a single roll. Bets must be placed before the roll begins.
Guess the number that will come up after the dice are rolled. The outcome depends on the total of the two dice and the type of bet placed.
The very first roll of a new hand is the come-out roll. The puck is in the OFF position. On the come-out roll, a 7 wins the Pass Line. All other numbers (2, 3, 4, 5, 6, 8, 9, 10, 11, 12) establish a Point.
In standard craps, rolling 2, 3, or 12 on the come-out loses the Pass Line ("craps out"). In Crapless Craps, those numbers are just points instead — no craps numbers exist. Only a 7 on the come-out wins Pass.
A Pass Line bet can only be placed on the come-out roll. Wins when a 7 is rolled on the come-out. All other results (2–12) establish a Point. Pass Line wins if the Point is rolled again before a 7. Cannot be removed after the come-out roll.
| BET | PAYS |
|---|---|
| Pass Line (on 7) | 1 : 1 |
| Pass Line (Point made) | 1 : 1 |
After a Point is established, add an Odds bet for a chance to win at true odds. The Odds bet wins if the Point is rolled before a 7, and can be removed at any time.
| POINT | PAYS |
|---|---|
| 2 or 12 | 6 : 1 |
| 3 or 11 | 3 : 1 |
| 4 or 10 | 2 : 1 |
| 5 or 9 | 3 : 2 |
| 6 or 8 | 6 : 5 |
A Come bet acts like the Pass Line but is made after a Point has been established. A Come bet wins on 7. If a Point (2–12) is thrown, the Come bet moves to that Point and wins if that Point is rolled again before a 7. Come bets are contract bets and cannot be taken down.
| BET | PAYS |
|---|---|
| Come (on 7) | 1 : 1 |
| Come (Point made) | 1 : 1 |
After a Come Point is established, add Odds at true payout. Odds are automatically turned off on a come-out roll.
| POINT | PAYS |
|---|---|
| 2 or 12 | 6 : 1 |
| 3 or 11 | 3 : 1 |
| 4 or 10 | 2 : 1 |
| 5 or 9 | 3 : 2 |
| 6 or 8 | 6 : 5 |
Place a wager on any Point number (2–12). Wins if that number is rolled before a 7. Lost when a 7 is rolled. Place bets are automatically turned off on a come-out roll and can be removed at any time.
| NUMBER | PAYS |
|---|---|
| 2 or 12 | 11 : 2 |
| 3 or 11 | 11 : 4 |
| 4 or 10 | 9 : 5 |
| 5 or 9 | 7 : 5 |
| 6 or 8 | 7 : 6 |
Buy bets pay true odds on any Point number (2–12), but a 5% commission (vig) is charged on the wager amount. Wins if the Point is rolled before a 7. Lost when a 7 is rolled. Buy bets are automatically turned off on a come-out roll.
| NUMBER | PAYS |
|---|---|
| 2 or 12 | 6 : 1 |
| 3 or 11 | 3 : 1 |
| 4 or 10 | 2 : 1 |
| 5 or 9 | 3 : 2 |
| 6 or 8 | 6 : 5 |
💡 Buy 4 & 10 are better than Place — 4.76% edge vs 6.67% for Place. For 5, 6, 8, 9 — Place is cheaper.
Hard Way bets win when the number is rolled as a matching pair (e.g. 3+3 for Hard 6). Lost if the number is rolled any other way ("easy") or a 7 is rolled.
| BET | PAYS |
|---|---|
| Hard 4 (2+2) | 7 : 1 |
| Hard 6 (3+3) | 9 : 1 |
| Hard 8 (4+4) | 9 : 1 |
| Hard 10 (5+5) | 7 : 1 |
These bets are decided on a single roll — they either win or lose immediately.
Wins on 2, 3, 4, 9, 10, 11, or 12. Loses on 5, 6, 7, or 8.
| RESULT | PAYS |
|---|---|
| 3, 4, 9, 10, or 11 | 1 : 1 |
| 2 or 12 | 2 : 1 |
Wins on any 7.
| BET | PAYS |
|---|---|
| Seven | 4 : 1 |
Wins on 2, 3, or 12. Note: in Crapless Craps these are also Points, so this is a one-roll side bet only.
| BET | PAYS |
|---|---|
| Any Craps (2, 3, or 12) | 7 : 1 |
Individual one-roll bets on 2, 3, 11, or 12.
| NUMBER | PAYS |
|---|---|
| 2 (Snake Eyes) or 12 (Boxcars) | 30 : 1 |
| 3 (Ace-Deuce) or 11 (Yo) | 15 : 1 |
Split bet — half on Any Craps, half on Eleven. Wins when either hits.
| RESULT | PAYS |
|---|---|
| C only (2, 3, or 12) | 3 : 1 |
| E only (11) | 7 : 1 |
| C/E combined (2, 3, or 12) | 3 : 1 |
| C/E combined (11) | 7 : 1 |
One-roll wager that a specific dice combination will appear on the very next roll.
| TYPE | PAYS |
|---|---|
| Hard Hops (2+2, 3+3, 4+4, 5+5) | 30 : 1 |
| Easy Hops (any other combo) | 15 : 1 |
Multi-roll progressive bets. You must roll all required numbers before a 7 is rolled to win.
| BET | NUMBERS NEEDED | PAYS |
|---|---|---|
| Small | 2, 3, 4, 5, 6 | 30 : 1 |
| Tall | 8, 9, 10, 11, 12 | 30 : 1 |
| All | 2, 3, 4, 5, 6, 8, 9, 10, 11, 12 | 175 : 1 |
A 7 wipes all SAT progress. Bets are locked once the come-out roll begins.
The Lucky Roller side bet wins if specific numbers are all rolled before a 7. If a 7 is rolled first, the bet loses. Can only be placed immediately after a 7 or before the first roll of the game.
| BET | NUMBERS NEEDED | PAYS |
|---|---|---|
| Low Rolls | 2, 3, 4, 5, 6 | 30 : 1 |
| High Rolls | 8, 9, 10, 11, 12 | 30 : 1 |
| Roll 'Em All | 2–6 and 8–12 | 155 : 1 |
Winnings are paid out independently. Each option wins or loses on its own.
| KEY | ACTION |
|---|---|
| Enter | Roll |
| 1 – 8 | Select chip ($1 $2 $3 $5 $10 $25 $50 $100) |
| P | Pass Line bet |
| O | Come bet |
| R | Repeat last bet |
| C | Clear bets |
| B | Go to Bank |
| D | Go to Data |
| S | Go to Settings |
| Esc | Back to table |
The mathematical prediction of what you should lose based on your bets and their known house edges. Think of it as the casino's invoice based on pure probability.
What you've actually won or lost. If better than Expected Drain, you're running hot. If worse, the dice have been cold.
Percentage of wagered money that came back to you. 100% = broke even. Pass + Odds long-run expected return is ~99.4%.
Average expected loss per roll. The more bets spread across the table, the higher this gets.
How often the Pass Line point is made before a 7. Slightly lower than standard craps because 2, 3, 11, 12 become points — harder to hit than 7.
Vig = 5% commission on Buy bets. Loan fees = 10% on borrowed chips. Both are guaranteed costs regardless of how the dice fall — keep them low.
NOTIS : GAMBLER is a free-to-play simulation game replicating the experience of Crapless Bubble Craps as found on Interblock gaming machines. The App is operated under the NOTIS : GAMBLER brand.
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